A coming-of-age memoir about the difficulty of growing up in a hazardous home and the glory of finding salvation in geek culture.
What The Reviewers Say
Bryan Washington,
The New York Times Book Review
Structurally, the most immediately apparent conceit belongs to Thomas’s use of the third person.
Annie Bostrom,
Booklist
Aging from about 8 to 12 on the page, Joey finds endless curiosity and meaning in video games and other adventures, including ones he illustrates himself; tales of vanquished and victorious creatures from hidden depths. A crucial, incomparable act of creation and undefeated imagination..
Kirkus
Maybe Thomas chose to write in third person as a way of buffering the misery and cruelty recounted here, but in a first-person narrative of a terrible childhood, the sheer persistence of the I can imply redemption. It takes rare courage to tell a story this harsh and unredeemed..